MrNitch,
The way the Announcement, Overflow, and Recall work is thus.
When a call comes in to the hunt group there are timers in play depending on what assets are assigned to those three conditions. IF something is programmed into the Announcement then it will play only one time after its timer is up, while it is playing the call is still controlled by the hunt group. IF there is something in the Overflow then it will wait for the Announcement timer to end IF there is something programmed into the Announcement, and IF NOT then it will start on its timer and repeat itself every time that timer expires, each time that it plays the call is it still controlled by the hunt group. The Recall does not pay attention to any other timers within the Hunt Group, but IF something is programmed into it then it will transfer the call out of the Hunt Group to wherever it was programmed to go.
So basically, think of Announcement and Overflow as a fancy RAD, but at anytime the caller can be picked up by a member and be pulled away from wherever you were sending the call during the Announcement or Overflow. The Recall is the condition that breaks the call away from the hunt groups control and passes it on to another devices timers and members are no longer allowed to pull the call back to them.
Thanks,
TE